In Life is Strange, the mechanics are moving, examining, interactions like pushing and pulling, and time control. You can reverse time and undo things, but still have object permanence (once you pick something up, it stays in your inventory even if you reverse time).
In episode 4, you find yourself in an old barn and you must open a secret vault door hidden on the floor. It's too heavy and locked to lift, so you have to find another way. You climb up to the loft, and pull down an old motor to climb higher. Once you're up there, you reverse time so that the old motor is on the same level as you. The motor is attached to a rope, which is attached to a hook. You ask your friend to attach the hook to the door, and then you push the motor down, which forces the door open.
The game provides all the pieces of the puzzle pretty well by showing that they're an option using the HUD.
Everything that needs to be done is spelled out, but figuring out the order and where to go and the exploration is what excites the players and makes them feel smart. Using your time reversal to undo pulling the old engine down, and using the force of the engine to open the door are two not totally obvious solutions to the problem that make the players feel clever once they realize the solution.
So, the puzzle includes unusual use of an item (using the weight of the engine) and a sequence puzzle. For example, if you don't attach the rope to the engine and to the door, then pushing the engine off will mean nothing.