After a lot of iterating, thinking, planning, and drawing, the final print and play of my game "Space Race" is done! It was a blast to make. It's been quite the experience to playtest my game and make a new iteration based on the feedback in only a couple days, while also juggling my other classes. It was really satisfying to actually play my game and actually enjoy myself.
The above picture is an illustration I did as the box art for the game. I got to look at a lot of sumo wrestler reference for that one.
Click here to download my print and play game!
Here are some of my friends playing my game!
2nd year GAD student attending ringling college of art and design.
Wednesday, October 29, 2014
Sunday, October 5, 2014
Game Bash
Inventing a Game!
As part of a game workshop, we took two random games and tried to make a new game out of them. We used the word game "Hoopla!" and the Star Wars version of Life.
At the start of your turn, you would place your attacking card face down and declare that you were attacking, and roll the die to see what would happen next. If it were blue, purple, or yellow, you would be attacking those color defenses. If it were red, the method of determining who won would change, and the die would be rolled again until a blue, purple, or yellow is rolled. Normally, the person with the larger number of syllables would win, but when the red die is rolled, it becomes the lower number of syllables.
Additionally, at the start of the game, a card is drawn, looked at by the player, and put to the side. At any time that the player has lost a round, they can choose to swap their losing card for the card put off to the side.
The first person to reach and destroy the player's core (the red piece) wins the game!
It was a tough exercise to incorporate the word cards and figure out which pieces were useful and important and which were too convoluted to try.
Saturday, October 4, 2014
Developing Ideas Further
I need to develop some of the game ideas I posted earlier and think about their themes and stuff. There were a couple in particular that I wanted to explore more before I settled down on one.
Gladiators:
Theme:
Fight
for Your Freedom and Win the Crowd!
Build
and Adapt your Gladiators!
Setting:
Players play as the leader of
a group of Roman Gladiators, slaves that fought for entertainment of the Roman
people and for their freedom. Popular from around 1st century BC to
around 3rd century BC, declining heavily in the 5th
century. Pick a leader from different backgrounds; pick your specialty, and
your strategy! Every moment is life or death, people drop like flies and
anything can happen in the chaos of the Colosseum! Win the crowd!! Win your
freedom!! Win the fight!!
Art
Style:
Maybe tf2 comic-style, kinda rough lineart. A
really fun and light-hearted take on the violent and horrible Colosseum fights.
Color
Scheme:
- http://paletton.com/#uid=20Z0u0kllll5vu7dqpJtggXKzcz
(mostly monochromatic, with complement)
- http://paletton.com/#uid=5020Y0k9SwEmTNRkUpes6l+mEfC
(adjacent, yellow, red, purple)
Gameplay
Brainstorm:
- Pick 2 skills from a large
set to have a different experience each time! (Nets, Spear like weapons,
swords, shields, magic ???.)
- Recruit more gladiators from
successful rounds
- Random draw cards = gifts
from the crowd if they like you
- Several quick rounds
- New terrain each time to
SPICE THINGS UP
Space Travel:
Theme:
Be the Fastest, Baddest,
Raddest Space Hunter Ever
Theme
Paragraph:
It is the year 2500, and space travel has
just become feasible for the common person. Space has become the new frontier!
“Space Cowboys” are now venturing out into the edges of the known universe and
discovering new life forms! A bounty has put out to capture these species for
research and documentation. The bounty-hunter space cowboys are the reckless,
competitive adventurists of the future, searching for both fame and fortune!
They will do anything to get to the bounty and, more importantly, before their
competitor!
Art
Style:
-cartoony fun: Space Dandy, Cowboy Bebop,
Avatar (creature designs), Eve (space ships).
Color
Scheme:
- http://paletton.com/#uid=54E0A0kkueFd6nafZi6oFb1tY6U
(purples, reds, blues?)
- http://paletton.com/#uid=34W1h0kjovl9uOVeSEinkrWrcng
(fun unusual colors?)
- http://paletton.com/#uid=73z2d0krBpMhzrXofwCJ-jdX3sR
(I really don’t know aaa)
- Players use space-ship tokens as their piece
- Board is randomly generated by placing
hexagonal pieces at random (kind of like settlers of catan)
- Players try to find the fastest way to the
planets, using some kind-of-correct spaceship physics
- Random Event Cards that are Fun!
- Players try to get in the way of others,
steal bounties from others, etc.
Fantasy Tavern:
Theme:
Competition; be the best
mixologist in all the land!
Setting:
You and 1-3 of your friends are the new
bartenders at a tavern in Oakhorn Valley, a town in the Land of the Seven
Lords. You want to be the best of the best at what you do, and that doesn’t
withhold you from using some underhanded means. Do whatever you can to prevent
your friends from completing their drinks! Only one person can be on top!!
Art
Style:
Cartoony WoW maybe? LoL and DOTA style
things where everything is pretty colorful and out-there.
Color
Scheme:
- http://paletton.com/#uid=30W0u0kllllaFw0g0qFqFg0w0aF (very magic looking!)
- http://paletton.com/#uid=35y0u0kpPntgCvfltqVt9jd-Ze0 (more magic looking)
Gameplay
Brainstorm:
- Draw a card that says what actions you need
to do the drink are
- Have to memorize it, have a time-limit to
complete the actions, have some gameplay changes like “close your eyes” or
“only one arm” or something, also everybody else is trying to stop you
- Player with most points gets some kind of
badge/crown/mark of victory
- Card directions get more and more
complicated as the game goes on
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