Friday, February 6, 2015

Racing Game Level Brainstorm

We've been making a car in our 3D class, and we're going to be building a racing track level to ride around in. Right now I'm just brainstorming on what kind of theme I'm shooting for.
I really like canyon-esque Death Valley type landscapes, so I might go for that. For example, the environment of Fallout: New Vegas, or the racing track in Fear and Loathing, or Borderlands. Something about the big empty expanse of the desert and the narrowness of canyons appeals to me. I wonder if I can do a cool spin off of that. Maybe, Death Valley + Aliens, or Death Valley Casino/Downtown City, or Death Valley + ...
Going off of the Death Valley Downtown, idea, a concept statement could be: "Only the strong survive the desert," or "The weak lose to temptation," which would be in reference to gambling, or maybe that time Jesus spent 40 days in the desert. Not sure yet.
As a story for the level, I'm thinking about what sort of big thing could happen in a canyon, or in a city area. An obvious environmental event that could happen is an earthquake, causing things to crash down, and players will have to navigate around these new hazards. Then, as more things fall, the level will be harder and harder with each lap. 
Something else, possibly more compelling, that would go with my theme, is that there are other passageways that players would be "tempted" by, at their own peril. For example, speed boosts, or coins that determine the winner, or something.
And here are some possible color palettes for this idea.

 

And here is a papermap of what it might end up looking like, and an idea of some stunts I would incorporate.


For inspiration, I watched a lot of extreme motorcycle racing videos! Here is a Youtube link to one that I enjoyed. I especially liked the bumpy roads, sharp falls, and narrow roads. Hopefully I can incorporate that into my level, although I had a hard time showing small-scale stuff like that in my isometric map.
Excited for this project!


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