Monday, April 20, 2015

Burger Time Re-Make

I'm going to be working with my partner, Leslie Glanville, for the next project in Programming. Together we're going to remake Burger Time in UE4 by using the Sidescroller project template.

It poses an interesting programming challenge that will involve researching how the engine interacts with players and pawns and inputs. We will need to program ladders, falling burger ingredients, basic locomotion, a basic or workaround A.I. system for the enemies, a life system and a pepper attack system. We also have a fun challenge of recreating the classic Burger Time feel, either maintaining the retro style or going for an updated look. Our asset list includes the Chef, the enemies: a sausage and an egg, ladders, burger ingredients, platforms, and salt pick-ups. If we have extra time, we may be able to incorporate some fun particle effects, such as for when the ingredient lands on the platform below.

I bet I'll have a lot of fun.


Thursday, April 9, 2015

Racing HUD

We're going to design a specific HUD for our vehicle. My car is a 1970 Ford Mustang Mach 1, so they have a particular style. I'm probably going to try and replicate that.
Here are some photos of the style of that age.
I like the interesting colors on this one pictured above. Having the second tone to delineate mega-fast speeds is an interesting idea. 

Including details like mileage, fuel or RPM might be fun, even if I'm just going to have to fake it somehow. On the other hand, it may just confuse the player.


This is a nice and simple design. The shape of the pointy-dial thing is an important detail. The font is also very specific.

Game Trailer

We're going to be making a promo video for the level we've been working on this semester. Right now, we're doing some research on what some industry gameplay videos look like. Here's one from Need for Speed Rivals 3.




I liked it for its simplicity. It works well to show how pretty everything is and the variety of gameplay actions. The motion design in it is also really nice looking and doesn't get in the way of the actual gameplay.

Tuesday, April 7, 2015

Friday, April 3, 2015

Particle Research

I want to make some kind of magical looking smoke.
Here's some reference for what I might try to do.