Saturday, October 4, 2014

Developing Ideas Further

I need to develop some of the game ideas I posted earlier and think about their themes and stuff. There were a couple in particular that I wanted to explore more before I settled down on one.

Gladiators:
         Theme:
Fight for Your Freedom and Win the Crowd!
                      Build and Adapt your Gladiators!
         Setting:
                  Players play as the leader of a group of Roman Gladiators, slaves that fought for entertainment of the Roman people and for their freedom. Popular from around 1st century BC to around 3rd century BC, declining heavily in the 5th century. Pick a leader from different backgrounds; pick your specialty, and your strategy! Every moment is life or death, people drop like flies and anything can happen in the chaos of the Colosseum! Win the crowd!! Win your freedom!! Win the fight!!
         Art Style:
              Maybe tf2 comic-style, kinda rough lineart. A really fun and light-hearted take on the violent and horrible Colosseum fights.



         Color Scheme:
-       http://paletton.com/#uid=20Z0u0kllll5vu7dqpJtggXKzcz (mostly monochromatic, with complement)
-       http://paletton.com/#uid=5020Y0k9SwEmTNRkUpes6l+mEfC (adjacent, yellow, red, purple)
         Gameplay Brainstorm:
                  - Pick 2 skills from a large set to have a different experience each time! (Nets, Spear like weapons, swords, shields, magic ???.)
                  - Recruit more gladiators from successful rounds
                  - Random draw cards = gifts from the crowd if they like you
                  - Several quick rounds
                  - New terrain each time to SPICE THINGS UP

Space Travel:
Theme:
                  Be the Fastest, Baddest, Raddest Space Hunter Ever
         Theme Paragraph:
              It is the year 2500, and space travel has just become feasible for the common person. Space has become the new frontier! “Space Cowboys” are now venturing out into the edges of the known universe and discovering new life forms! A bounty has put out to capture these species for research and documentation. The bounty-hunter space cowboys are the reckless, competitive adventurists of the future, searching for both fame and fortune! They will do anything to get to the bounty and, more importantly, before their competitor!
         Art Style:
              -cartoony fun: Space Dandy, Cowboy Bebop, Avatar (creature designs), Eve (space ships).



       Color Scheme:
-       http://paletton.com/#uid=54E0A0kkueFd6nafZi6oFb1tY6U (purples, reds, blues?)
-       http://paletton.com/#uid=34W1h0kjovl9uOVeSEinkrWrcng (fun unusual colors?)
-       http://paletton.com/#uid=73z2d0krBpMhzrXofwCJ-jdX3sR (I really don’t know aaa)
        Gameplay Brainstorm:

-       Players use space-ship tokens as their piece
-       Board is randomly generated by placing hexagonal pieces at random (kind of like settlers of catan)
-       Players try to find the fastest way to the planets, using some kind-of-correct spaceship physics
-       Random Event Cards that are Fun!
-       Players try to get in the way of others, steal bounties from others, etc.      

       
Fantasy Tavern:
       Theme:
                  Competition; be the best mixologist in all the land!
         Setting:
              You and 1-3 of your friends are the new bartenders at a tavern in Oakhorn Valley, a town in the Land of the Seven Lords. You want to be the best of the best at what you do, and that doesn’t withhold you from using some underhanded means. Do whatever you can to prevent your friends from completing their drinks! Only one person can be on top!!
       Art Style:
              Cartoony WoW maybe? LoL and DOTA style things where everything is pretty colorful and out-there.


       Color Scheme:
-       http://paletton.com/#uid=30W0u0kllllaFw0g0qFqFg0w0aF (very magic looking!)
-       http://paletton.com/#uid=35y0u0kpPntgCvfltqVt9jd-Ze0 (more magic looking)
       Gameplay Brainstorm:
-       Draw a card that says what actions you need to do the drink are
-       Have to memorize it, have a time-limit to complete the actions, have some gameplay changes like “close your eyes” or “only one arm” or something, also everybody else is trying to stop you
-       Player with most points gets some kind of badge/crown/mark of victory
-       Card directions get more and more complicated as the game goes on

Wednesday, October 1, 2014

Board Game Brain Storm

We're starting up our actual board game project now, so we had to storm up a large number of ideas really fast and see what sticks. Here are some of the ones I've come up with, some more developed than others. I've broken them down into three categories: Mechanics, Story, and Aesthetics. This is so that the different ideas could be matched up together to form a more complete idea! Such as a mechanic and a story coming together, or a mechanic and aesthetic.


1. (Mechanic) Darkness and Light, place down pieces of either one and try to hold as much territory as possible.
The pieces would have different characteristics, such as:

  • dark tiles will bridge with other dark tiles
  • light will convert some adjacent tiles
  • dark tiles may cast a shadow of some length
  • and other cool ideas
2. (Mechanic) A racing game on a circular track, where players are going opposite directions, racing to meet the other person. Not sure how players would move yet.

3. (Story) Opposing gladiator or gladiator teams fight for victory
  • different attack types?
  • gathering items/an inventory?
  • winning the support of the crowd?
4. (Story) Outlaw and Sheriff
  • The outlaw tries to escape (while committing other evil deeds?) by expanding the map and outpacing the sheriff
  • Sheriff tries to capture outlaw by blocking him off with obstacles, riding on a horse, hiring mercenaries, not sure
5. (Story) Catch the Goat
  • A runaway goat runs around the board constantly, bouncing off the edges of the space, going crazy
  • Players try to capture the goat by maneuvering themselves so that they land on top of his space
  • More than one goat?
6. (Mechanic) City-building
  • Players build cities simultaneously, try to build the "Best City"
  • Trading, armies, banking, spying, simplified into 20 minute system
  • Different ideologies give different benefits?
7. (Story/Aesthetic) Form the Best Bike Gang
  • Most Bikers
  • Most intimidating
  • Most loved
  • Most territory
  • Cards? Board game? Tile placing?
8. (Mechanic) Divide Up Space
  • Randomly generated space with different amount of "points in it"
  • Players divide the space up 3 times
  • After this, when players divide the space, they claim one half of it, other is split between players?
  • Different types of "points"
9. (Mechanic) Gain public appeal. Somehow.
  • Washed-out celebrities
  • Politicians
  • Rival Music Bands
10. (Aesthetic/Story) Bird migration!
  • Attack ENEMY BIRDS
11. (Aesthetic/Story) Space Travel recently invented, travel through space finding and documenting NEW ALIEN SPECIES
  • find fastest way to new planets (perhaps research space travel/gravity effects etc. to determine gameplay)
  • avoid obstacles like asteroids, other players, space pirates
  • randomly generated map with different planet placement and obstacle placement each time
  • cute character cards
12. (Mechanic) Tower War type game
  • Strategize between building defenses, building army, building mines
  • Simple enough to play in 20 minutes, or multiple rounds under 20 minutes
  • Players build maze defenses? Make navigating to base hard?
13. (Story) Tunneling Ferrets
  • Build really deep to avoid something. Maybe lava is falling into the tunnel so you have to go keep digging.
  • Mess up opponents by collapsing their tunnel somehow
  • Marker that denotes where lava/predators/plague is (where players have to stay beyond)
14. (Aesthetic) Fantasy tavern, probably plays like Tapper

15. (Story) Disease Spreading
  • Everyone is a disease, compete to be dominant disease?
  • One person is a disease, everyone tries to find out who it is?
  • One person is infected, tries to infect others, who then also try to infect others? (Like that "Get to the chopper!' game, but captured people also start chasing)
16. (Aesthetic) PUNKS
17. (Mechanic) Memory game
  • There's always card flipping
  • Remembering some kind of order ... 
18. (Mechanic) War/battle game where the pieces have a Rock-Paper-Scissors relationship to each other
  • Will there be a strategy? Or would it just be random?
  • There would have to be nested mechanics to make it more interesting
19. (Story) Road-trip, have the best road trip
  • Longest road trip
  • See the most shows/monuments
  • Other goals that would add points to your "best road trip" claim
  • Card Drawn random events
  • Different map options
20. (Aesthetic) Underwater CAVES

(I will add some pictures to this blog post soon)